◆ ls -la ~/projects
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Jan 2025
-
Ongoing
web / rimlight /
role
solo author
motivation
scratching own itch
target user
shader devs
Lightweight browser-based shader preview editor built on WebGPU. Live-reload,
uniform sliders, texture slots, export to WGSL/GLSL. No install, no build step.
Scratch-your-own-itch — for prototyping shaders without opening Godot.
Mar 2024
-
Ongoing
Mar 2024
-
Ongoing
Mar 2024
-
Ongoing
Sep 2023
-
Ongoing
web / halberd /
role
solo author
reach
2.1k★
rewrites
Go → Rust
perf claim
4× faster
Jun 2022
-
Aug 2024
web / patchwork /
role
solo author
motivation
replaced by glacier
rewrites
v1 → v2 overhaul
Jan 2022
-
Nov 2023
/ abandoned // abandoned // abandoned // abandoned /
tool / waypoint /
role
solo author
motivation
learning exercise
rewrites
Rust → abandoned
Oct 2021
-
Ongoing
/ fun // dynamic // gelatinous // fun // dynamic // gelatinous // fun // dynamic // gelatinous // fun // dynamic // gelatinous /
gamedev / gelatine /
reviews
positive
engine
Godot 4.6
years
4.5
commits
1,951
ci/cd
custom
A 2D sandbox with a heavy emphasis on action and combat. Rhythmic bossfights, dynamic and satisfying combat, exploration and building. Built together with my friend. Still working on it on-and-off.
Terraria? What’s Terraria?
Very long ago
-
Not as long ago, but still long ago
/ killed by microsoft // killed by microsoft // killed by microsoft // killed by microsoft /
tool / _hcwdn4sbot (v1) /
users
me & friends
amount of fun
a lot
infra
an old netbook
Probably the first actual project of mine. At least first functional, working and complete project.
A chatbot in Skype (old Skype, pre-Discord Skype) that I built for fun for myself and my friends. Had such exciting features as:
- 8ball fortunes (LLMs of olden days!)
- Helps decide what game to play on Steam
- Economy - earn money and send it to others
- And more!
Built on lua 5.1 using Skype4COM library. Has a plugin system.
Check out if you want to see decent architecture with an embarrassing amount of issues.
